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 Scooby
                    and Shaggy have won a free trip to China in this second case
                    file mystery in the Scooby Doo software series. Scooby and
                    the gang make it for Chinese New Year and the opening of
                    Emperor Zhu’s Underground Palace, but a stone dragon
                    come-to-life has been scaring people away! Children are
                    invited to help the gang find clues and solve the mystery of
                    the stone dragon. 
                     
                    
                     
                    Children
                    familiar with the first Case File Mystery will find Scooby
                    Doo! Case File #2: The Scary Stone Dragon has a similar
                    format. Unlike the original Scooby Doo mysteries that were
                    rather challenging (such as Phantom of the Knight and
                    Jinx at the Sphinx), the Case File titles do a fair
                    amount of handholding. As a result, a child ages 6-9 will
                    find these titles doable. 
                     
                    
                     
                    Players
                    need to collect Scooby Snacks, necessary for coaxing Scooby
                    and Shaggy into scary-looking areas. They do so by
                    completing a mixed-up doors activity that requires thinking
                    and prediction skills. Once kids have collected snacks, they
                    can start earning clues and meeting suspects. At the Crafty
                    Lanterns shop, for example, they help shopkeeper Clara Li
                    clean up her lanterns after the Stone Dragon knocked
                    everything over. Kids need to arrange the colorful lanterns
                    in special ways, according to instructions like, “Green
                    lanterns should always hang in corners”. 
                     
                    
                     
                    Each
                    suspect players meet offers a clue. Children keep track of
                    both the suspects and clues in the program’s Case Book,
                    which takes the form of a grid. After finding all the clues
                    and meeting each suspect, children can begin the deduction
                    process. For example, which suspect might use a camera lens
                    cap? 
                     
                    
                     
                    All of
                    the activities are fun, problem-solving games that range
                    from rather straightforward to somewhat tricky, depending on
                    the selected level of difficulty. Throughout the game, kids
                    encounter riddles that lead to the uncovering of printable
                    activities. One game involves testing children’s
                    observation skills with multiple choice questions, some of
                    which touch upon Chinese culture. 
                     
                    
                     
                    Although
                    the game offers some information on Chinese culture at
                    various points in the game, most of these are not presented
                    in a particularly creative way. The educational meat of the
                    game is found in its problem-solving activities. 
                    
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