Aunt
              Hilda has cast the wrong spell...again! This adventure game for
              the GameBoy Advance takes players on a side-scrolling journey
              through 16 different levels. Players must lead Sabrina through fun
              environments with the goal of creating a potion that will right
              the world. As they do, they make the teenage witch jump, crouch,
              run, cast spells, and dodge flying objects. 
              Players need to collect 3 pages
              from a Spell Book in order to learn, and cast, a spell. For
              example, one spell (called the lullaby) allows players to oust an
              obstacle, such as the pepper shakers in the kitchen when Sabrina
              is tiny, basketballs in the school, and flying books. Another spell
              allows players to break open cracked walls and floors in order to get to secret places.  
              Children are given a little
              tutorial at the beginning of the game by Salem the cat.
              Mini-games, such as a memory
              matching game, can be accessed when players see the
              question mark icon. These need to be unlocked as players progress
              through the adventure. If they win a game they can earn extra
              magic points (necessary for casting spells) or earn a heart for
              the health meter.  
               Different
              environments include the house, a Magical Tree, the kitchen, and
              the school. Players need to collect special items, such as magic
              crystals which recoup Sabrina's magical powers, during their
              journey.  
              This is one of those games that
              requires passwords in order to continue from where players left
              off (a feature our testers easily become annoyed with). However,
              the game totally captivated our 8 year old tester--she had
              troubles putting the game down. 
              Rated E for Everyone (ages
              6-up).  
               
              See   more screenshots
              from the
              game. 
              For more information, user
              reviews, or to buy: Sabrina the Teenage Witch
               
                
              
                
                  Pros:
                    
                      - Challenging for children
                        ages 7-9, but comfortably so--the game is doable.
 
                      - Fun gameplay.
 
                     
                    
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                  Cons:
                    
                      - Replay value is somewhat
                        questionable. Although the game is fun, it isn't as deep
                        or involving as some.
 
                     
                    
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                  | For Nintendo Gameboy Advance | 
                  By: UBI Soft  | 
                  Ages: 7-9  | 
                  Published: 2002 | 
                 
               
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